Kotor best force powers. Played this game years ago, back on the xbox.
Kotor best force powers Guardian enemies seem to have the highest force resist. I'll grab stun droid in KOTOR2 sometimes to help with peragus and regular stun in KOTOR1 if I started with scoundrel for the criticals. In Star Wars: The Last Jedi, Rey claimed the Force was all about "lifting rocks. Given that melee damage is rare Less common perhaps, but A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I figured I'd write this, and see what people think. This update would eliminate the first tier of the Shock, Slow, Valor, and Aura power trees and it makes Force Whirlwind a stand alone power. Priorities, 2nd tier: Charisma, #3. These powers are instantly cancelled, but the target can reactivate them if Force Points are available. For offensive, Force Storm is always a fun DS power and Kill is the highest single-target damaging power if the enemy doesn’t save against it. Power blast is the best for dual blasters as the damage applies to both Build goals Bring the jedi class "online" as soon as possible, and maximize force powers as soon as they become available; builds that go above level 2 in the base class must wait longer and receive fewer force powers. Not that one is better per se. If you Force Powers. Throw Lightsaber is taken to attack the tanks in Malak's final fight, and not advanced (pun intended) any further. Master Speed: gives your PC two Force points (mana) are based on class, wisdom, and charisma. However, many of these Force powers are not considered canon - though a number were later incorporated into the broader Star Wars media canon. Force points +10. com As for the other things, if it was KOTOR1, I'd tell you to stuff DEX outside of Attack Bonus boosts for blaster-wielding NPC's and put the points into WIS/CHA for force Users or STR for Melee/Lightsaber attackers, but there Plague is one of the best powers. A lot of powers are just suberbly complimentary to a more physical playstyle. It functions in a similar way but is a neutral power and can also work on droids and objects (in KOTOR it only affects organics). If not playing as a Scoundrel, might as well use an offensive power In depth descriptions of the characters light side force power abilities from the Xbox and PC role playing video game Star Wars: Knights of the Old Republic (also known as SWKotOR and KotOR). Has worked out really well for me altho I find Bao to be MUCH more aggressive then other party members (seems to run off after things that are farther away then other character would chase after) which does KOTOR 2 - Heavy armor and force powers . The amount of force points required to execute a force power depend upon your alignment vs. Good for early game but by late game you’ll have so much FP cost will be meaningless. Because of her unusual heritage, Juhani has developed her Force powers in unexpected ways, as shown by her almost subconscious ability to simply not be seen. Light Jedi Consular mastery bonus is Charisma: +3 (not on Xbox), which means a light Jedi Consular's Force power DCs can be 5-6 higher in total. E at what point do I need a Assume Bastila has Force Valour, Stun Droid, and Improved Energy Resistance by level 9. the Jedi Guardian also has the Jedi Sense feat, which increases your defence as you level up, making up for any loss in defence A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Force Powers. I'd go with: Cure-Heal - always, for a LS character, and often for a DS character Speed 1-3 - Always. 2. Barring all the above due to unlucky RNG, the (Dark) Jedi Master Robe with Force Point Regeneration is upgradeable with underlays and would suffice for most A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* The game doesn't produce good casting gear until much later, so don't expect your powers to cap until at least Level 15 when Master Force Focus kicks in and Master Valor goes online. To encourage players to level normally, the Jedi Sentinel stops gaining feats and powers after 12 levels but in exchange, players have the option to choose the exclusive Guardian and Consular feats while leveling. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I just recently modded the steam version: What is the best recommended class, attributes feats and powers to choose for this kind of build? Not completely reliant on Dark side powers, maybe like one or two. If I have a Jedi companion then I have them cast Force Valor or Battle Meditation. There are plenty of decent non-saber weapons, and no powers means you can use armor. It was so popular that it received a sequel and is now anticipating a For (melee) damage output, the prestige class Jedi Weapon Master/Sith Marauder is the best. After realizing how a blaster run without even using Force powers is totally viable in KOTOR 2, I mixed things up with Mandalore on some outings and Handmaiden on others based on who had the best dialogue in said area. When Star Wars: Knights of the Old Republic initially released, an entire roster of new Force powers were introduced along with it. The latter is only available to Guardians. Zeison Sha Warrior Armour has the best defence bonus at the cost of little attribute bonuses. Charisma - Increases force points, and potency of offensive force powers. DC 5 + attacker level + attacker Wisdom and Charisma modifiers. That means that even if Force Armor is cheaper, you're going to be casting it almost twice as often, which somewhat negates that advantage. Hint. Jolee's Psychic Smuggler now provides Empathy and Improved Empathy as bonus feats. If the attacker's result is greater, the attack Game is stupid easy as light side. You are not able to receive powers in game unless you have become a Jedi class in KOTOR. The only trouble is that I feel some fights must be kited to some extent, especially since you're playing hard mode with a handicap. The most powerful skills are persuade and awareness (for dialogue effects) and for powers stasis/insanity + force storm/ force wave are your bread and butter combos. Furthermore, it gains increased force points and all 21 of its career force powers in those 12 levels as well. I just love to dominate the battlefield with the Force. Gives +5 to ALL attributes for both your PC and entire party for 20 seconds. "Force Storm go brrrrr" only really applies to Kotor 2 because: Force Points and Powers are given out like candy, so any character build can essentially do anything by mid to late game. #3. Fury as a sith marauder is the best ability in kotor IMO it gives 2 apr and boosts stats and immunities and works really well with master power attack and master flurry, it's somtimes possible to crit and deal like 500 damage in a single round, after that it's the kill ability, if the enemy fails their save they lose Wisdom: Reduces cost of Force Powers and increases chance of offensive Force powers doing max impact (In KOTOR II Handmaiden can give a bonus power to you that qdds wisdom to Defense like Dexterity). Force Wave is a offensive power to knock down opponents when you are outnumbered. If this is KOTOR 1, the best stats for high persuasion and reasonable strength would be if you pick the scoundrel class, select custom attributes, and for attributes try the following: Go to kotor r/kotor. Against meatbags, use Stun and let your companions do the killing, or use Throw Lightsaber and Wound. Defeat the final boss with Consular is the best for power usage, with the highest force power DC. This is a tier list that looks at the usefulness in gameplay of KOTOR 2: TSLRCM companions, factoring in combat prowess, skills, mutability, stat boosts, and so on. 10. Consular is better at melee than Guardian is at casting, so if you want a hybrid, Consular does better. Normally, enemy level = 0. Heal Energy Resist neat Force Powers are restricted by armor, naturally, but IMO he's far better off focusing only on the non-restricted Powers and equipping the best armor with the best over- and KOTOR 1 is what Star Most of the times I go either Scout or Scoundrel for the skills and then consular for the force powers. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Members Online • elchato69. As veterans of the series will recall, armor — not including robes — restricts the usage of Force Powers. 1 . Going to start another playthrough soon going for DS and all the achievements. When it comes to the best, and Force powers - this allows for character builds for nearly any type of character. Sweet. These powers are instantly canceled, but the target can reactivate them if Force Points are Credits and distribution permission. Keep them protected so I'm thinking about adding an optional patch for my mod that makes a few dramatic changes to force powers. Force Aura, Shield and Armor (3) Force, Knight and Master Valor (3) Stasis Field (1) Universal powers. The combination above leaves a Most OP: Breach Second: Immunity Third: Speed Fourth: Lightning Fifth: Death Field For the most part the first two in my list don't have much impact on the game, I based it more on what they do rather than how useful they are in KotOR 2 (Breach and Immunity are nearly pointless in the second game as hardly anyone ever uses Force Powers against you). I mean always. BTW im a Scoundrel/Guardian and i turned jedi at level 7. 1. Is there any way to fix the Griff not showing up? Help. I will list what I think is good below though. KOTOR SaveGame Editor lets you add Force posers, including the telepathic lightsabers. Master Force Scream is the best debuffer you can get with an additional 5 DC bonus compared to other powers (while not 100 like plague, it's still good at 10 base DC instead of 5 + Clevel + Wis/cha mod). How difficult powers are to resist (difficulty class, or DC) are based on Whirlwind or wave is going to be your best offensive area of attack force power for a lightsided Jedi in this game. Force points normally regenerate from 0 to maximum in 90 seconds when not engaged in combat, and 900 seconds (15 minutes) in combat. With the main powers I used being Insanity, Kill, Storm, and Destroy Droid. This is the first tier of all Force powers should correspond to your alignment. Sure I wanna do a force power damage build buy honestly have no idea how to go about it obviously I can't do this for the first couple hours of the game but how should I set this up to be effective and fun Sidenote:By this I mean using the force powers themselves to deal damage if that is possible edit:Im playing Kotor 1 btw Archived post. Force Potency and Force Mastery can then further adjust cost, increasing it by 20% when one of these Force forms is active. - Force Progression Total Force powers your main character is granted by level 20 depend on Jedi class and the level at which you become a Jedi: There are 44 Force powers The Speed Burst, Force Push, and Slow are the primary Jedi powers. Best Dark Side KoTOR Character Build (In my opinion) I have seen a lot of discussion and inquiries from new kotor players about good/best character builds. Ill use Bastila and Jolee for that. Charisma also plays a role in Charisma also adds to your force powers I believe which makes optimization tricky. But I wouldn't recommend that to a new player, Consulars are quite glass cannon-ny. His powers must not be restricted by armor, and a lot of shield It's close, but only 20 of 44 Force powers are restricted by armor: Light side powers. Force points +30. In KotOR II, Force Scream is really effective at low levels. Dark side force powers are best for characters that are on the dark side of the force, since those characters will require less force energy to use these powers. - Improved Energy Resistance. Stun 1-3 - Best LS force power in the game, slowing enemies it doesn't freeze Force Resistance 1-2 - Watch enemy force powers bounce off you. T3-M4's Blaster Integration now provides Blaster Pistol Focus and Specialization as bonus feats instead of Sniper Shot and Improved Sniper Shot. Obviously to roleplay as a scoundrel, you will want stunning force powers. If this is KOTOR 1, the best stats for high persuasion and reasonable strength would be if you pick comments sorted by Best Top New The Exile • Additional comment actions. I can’t find one that gives me more force powers. "While telekinesis is a powerful Force ability, attuned individuals can accomplish so much more. Feats: Not too many to work with here, so nice and simple. It allows you to use powers of the opposite alignment at reduced cost and I believe makes powers a bit stronger. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Rely on force powers, and stay back out of the fight so you aren't getting hit. Burst of, Knight and Master Speed (3) Force Resistance and Immunity (2) Force Suppression and Breach (2) Dark side powers Universal Force Powers - KotOR Written by The Old Republic This power offers good protection from direct Force Power attacks by Jedi opponents, possibly negating their effects. The Force Speed powers last a full 36 seconds, almost twice as long. Conceptually however, the paradigm for grabbing Force powers should be: Buffs: Speed, Valour, Energy Resistance. Burst of Speed Energy Resistance Force Push Throw Lightsaber Force Aura Force Valor Stun Stun Droid Wound Currently playing KOTOR 1 as a Scout/Sentinel build. I'm looking for nice Force Power lines that I can use. Without force speed, some fights (such as Malak and maybe Traya) may not be doable. Because of this,I wield a purple lightsaber and red lightsaber because Jedi classes have a slower feat progression as a trade off for getting Force Powers and defence bonuses through Jedi KotOR did not model all of these well (especially the skill system, which is fixed in KotOR II), hence the (in the first game). Light side force powers are best for characters that are on the light side of the force, since those characters will require less force energy to use Hrm, difficult to say. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Do force powers that do damage used from stealth get the sneak However, at level 30 the final boss has Fortitude 58 and Will 60, and saving successfully reduces Kill to 30 damage per round but Force Crush still inflicts 15-150 or 82. The attacking character makes an opposed roll using d20 + his level versus a DC of 15 + the defending character's level. Pick powers that can be used in armor. Burst of, Knight and Master Speed (3) Force Resistance and Immunity (2) Force Suppression and Breach (2) Dark side powers Game is stupid easy as light side. Personally, I stick to armor until about halfway through Dantooine, when the council sends you to Force Whirlwind is also another underrated one, and it’s weird because it’s the single best single-target CC power in K1, and the second best in K2 since that game has Force Crush. Powers that are restricted by armor you don't want with the unique exception of force Plague and Force Speed. Honestly, it’s OP. Force Speed is one of the best powers in the game. I think KOTOR 1 was only difficult because I decided to do blasters in addition to no Force powers, which was not very good In the first game, there are not, but there are some powers you can cast when wearing armour (Cure and Energy Resistance are two), you will still be affected by party buffs casted by companions (really just Force Valour and Improved Energy Resistance), and if you use a force power and then put on your armour (Burst of Speed, as an example), you will still retain the Using the Force is one of the more fun things to do in a Star Wars game, especially ones that you can use as attacks on your opponents. Here's a link to the mod. Always. There's one for Regenerate Force Points, which I assume boosts the rate at which Force points are replenished, but doesn't boost the maximum capacity. The maximum dexterity bonus to defense they allow is +4, but they all have an innate 3 armor defense that does not count towards your Feats And Effects modifier, and they do not restrict your Force Powers (except for Battle Precognition). Favorited. Any additional powers are just gravy. ' In my opinion of course. You'll be able to beat the game with pretty much any build. Cere also uses an ability which This ability will cancel first and second tier Force powers active on the target. Combine this with Force Scream's sonic damage, and it can actually reduce Vitality more than Shock at levels 1-3, and Master Force Scream can reduce Vitality by a greater or equal amount than Shock, Force Lightning or Storm at levels 15-19 (unless you use the Force Potency form: otherwise, at level 19 both can reduce In K2 I typically let Kreia do the non-critical buffs. Regardless, make sure you use the Burst of Speed line of force powers and rapid shot for a total of 4-5 shots per round. 3. The armor + upgrades have kept my exile basically unkillable throughout the game, but by the 3rd planet she was and remained only marginally tankier (1 more defence than disciple with endgame defensive force powers active) than the rest, and in exchange could not use 90% of possible force powers -- which felt really, really awful by the end. I also fully upgraded the Dual Wielding tree. By going 5/15 I maximise having 9 feats, 19 force powers and decent all around scoundrel prowess with lvl 1 scoundrels luck and lvl 3 sneak attack. This is where it gets dicey as it depends on alginment. I remember in kotor 1 struggling with counselor until a read all the descriptions, then finally fought Malak again and literally hit force breach -> force kill -> one attack and Armor restricts most force powers, force armor is meant to compensate for that. Then again, certain mods exist for a reason ;) Force body allows you to spam force powers when you don't have lots of force points. When it comes to the best however these are considered the most powerful in my opinion. Your pick your prestige class based on if you want Sneak Attack burst damage or consistent damage and bulk. Initially released by BioWare all the way back in 2003, Knights of the Old Republic is a genre-defining RPG focused on player choice. Pick one between Critical Strike, Flurry, and Power Attack, and increase it to max level. Regeneration [edit | edit source]. I chose Force Heal for obvious reasons. A good strategy is to Force Push an enemy away and follow-up with a Force Jump attack. Best used by your most Force-heavy player. It’s arguable that Force Wave is actually a downgrade from Whirlwind. You want Light Armour proficiency quite early on, then max What do you guys consider to be the best force powers in usefullness? I would go with: 1) Speed 2) Heal 3) Lightning 4) Life Drain 5) Stasis Field. I would say Wisdom over Charisma overall as it gives more Force Points total while Charisma just lowers opposite alignment Force Power costs. Force Immunity can be taken up around the last planet you visit, as it confers 100% Immunity after level 21. However, scrolling through the list of item properties in KotOR Tool, there doesn't seem to be one for boosting Force points. 7/13 means I trade a feat and 2 force powers to get lvl 2 scoundrel luck and sneak attack 4, A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* If you are limiting yourself to blaster pistols, Saul Karath + Cassus Fett's are your best weapons. New comments cannot be posted and votes cannot Wisdom, #2. Honestly if you want a challenging early to mid game go consular and then go Assassin/watchman. Get Constitution to 18 if Whirlwind is a standalone power! Force Point costs now scale according to the tier of the power. Aside from Force Storm, Plague is really good. By the time you're a level 12 Consular you'll have an additional +4 to your power difficulty class. It enhances the potency of the player character's Force powers and makes companions more effective in battle by increasing their chance to hit. It might be, if its description were accurate. Plague or that power that reduces their saves would be your best friend in KOTOR. Microsoft: "You've got questions. Charisma: Reduces cost of oppositr Aligned Force powers and increases chance of offensive Force powers doing max impact. So I installed a mod that gives me more feats per level. The affected force powers are Force Aura, Force Shield, Force Valor, Knight Valor, Burst of Speed, Knight Speed, Energy Resistance, and Force Resistance. Against droid enemies, Stun Droid is all you need. Reply Aegis8080 • Additional comment actions. Then the remaining 2 to 3 powers can be: Disable or Destroy Droid. This is not very good, because characters that don't have lots of force points generally shouldn't be spamming force powers anyway. Unfortunately, as the power scaling was not done properly, most players just take Force Storm and call it a day. This is the first tier of all possible Force Powers, most of these are available at the first level of Jedi. You want force powers though? Master Force Valour, Master Force Speed, Cure (or Heal), Force Wave, Advanced Throw Lightsaber. In Jedi fallen order, the force power "slow" is one of the primary force powers used by Cal. Sentinels, wathmen and guardians + their pristige classes have way more than enough feats. I need to replay this Force Camouflage [edit | edit source] Because of her unusual heritage, Juhani has developed her Force powers in unexpected ways, as shown by her almost subconscious ability to simply not be seen. 75 times more): you need Force power A Jedi can't draw more Force Points from an opponent than they have total. In Kotor 2 there is some armour that allows force powers but not in this one. Master force speed makes the Guardian builds damage output just ridiculous. Plague only lowers 2 physical attribute points per 6 seconds for only 12 seconds unlike the 72 seconds duration of the first game. Fury: Basically a darkside version of force speed that isn't restricted by armor and also boosts strength, vitality, and saves at the cost of defense. That gives you high strength, no Dex penalty to defense, good hps, and eventually decent force points/save dc. r/DnD. Force Wave (dark 26) cannot be selected before Force Whirlwind (dark 30). On feats, consulars, jedi masters and sith lords have the slowest progession, followed by sith assassins. Priority is getting Force Whirlwind and Cure. Also, adding Battle Meditation for Bastila. And if you don't want to use weapons, then your only other option is force powers, and as I said above, armor will severely limit you in doing that. New players looking to get started building the best Guardian in Star Wars: KOTOR 2 should check out this guide to help get the ball The choice of Force powers will Armor restrictions on Force Powers means that you have to wear clothing or robes in order to be able to use those force powers. Armor prevents you from using many force powers, most notably Master Speed, which is necessary if you want to use weapons in this game. I am planning on building a strength character that uses heavy Stun/Disable/Destroy Droid - These powers would complement my existing Force powers best. This is a bit of a paradox of a force power. The attacking Jedi makes an opposed roll using d20 + his level versus a DC of 15 + the defending character's level. JtDarth most the high end robes provide just as good or better protection than even the heaviest of armors, it's just a modifier based on one of your stats There is no "best" spread. . They really send you over the edge. Because of how much better they are,I have quite a few Dark Side powers like Force Choke,Lightning and Insanity. Force I personally rate this as one of the most useless force powers, a lightsaber swing should always be doing more damage. Sneer at them. Force Valor, Force Speed, Force Armor and Battle Meditation are the best Force Powers to offset the penalty from offensive feats (all hail Force Enlightenment). This should only affect a Jedi Consular, and later a Jedi Master or Sith Lord, due to the extra Force powers sometimes selected on level up. The affected Force powers are Force Aura, Force Shield, Force Valor, Knight Valor, Burst of Speed, Knight Speed, Energy Resistance, and Force Resistance. Wis is the best force stat. it says in the in-game descriptions of the powers if they're "Restricted by armor" or not. 75 * level, rounded down. EDIT: Preferably state which force power to take at Jedi level 1 to 3. Although my main attack is Critical Strike so it might be a good idea to pick one power that stun/holds enemies for extra sneak attack damage. To be fair, you can probably get a decent Generally dark side powers are more powerful than light side power. Great debuffs and nobody can save against it. Consular receive the most, guardians the fewest. In most cases "armor" covers hands too and the same reasoning is used, it also depends on the level of power, lower level versions of same force powers are restricted once maxed (likely for balance) Powers: you will get a ton of powers, so feel free to go crazy and get anything that sounds cool. Other feats to consider Toughness, Conditioning, Implants (K1 only), Regen Health and/or Regen Force (K2 only). For Force Powers, that would be starting with the Jedi Consular class, it has the Force Focus feat which improves the effectiveness of Force Powers and has more Force Points than the other starting classes. Powers like valor, speed, fury, and insanity/wave/stasis all set you up to one shot most enemies you come across. Unfortunately there is no cheats regarding feats and force powers. 75 times more), while Shock, Force Lightning or Storm still inflict 15-90 or 52. For reference, it’s literally the only CC that can actually work on Malak. Reply reply Top 2% Rank by size . I'm thinkin it be best to choose powers that dont rely on Wisdom/Charisma modifiers to be successful. Being able to land 5 or more attacks in a round is busted. You will also need dedicated casting stats, 16/16 For (melee) damage output, the prestige class Jedi Weapon Master/Sith Marauder is the best. I see charisma as complementary. You get 1 force power per lvl, consulars get an extra one every 3 lvls and jedi master/sith lord get an extra force power every 4 levels. More-over, you will have spend a round to activate the power, which creates a serious disadvantage in combat, when you need it most. r/kotor. I like to use a hybrid of force powers and melee, and in KOTOR 2, dueling the Handmaiden one-on You can't wear any armour (only jedi robes) in this game and still use the restricted force powers. Second best debuffer is Force Whirlwind in Plague is one of the best powers. It's impossible to save against it, which makes it invaluable in for the last boss in KotOR I, who has ridiculous saves. Soldier/Guardian is probably the best choice for easy battles as you have high HP and strength The part about CHA reducing cost of opposite alignment powers is in KotOR II only, Improving both gives your force abilities the best power and force cost, but of course you run the risk of being less powerful in all other areas. The Obi-Wan Force Resistance/Force Immunity Lowdown: You don't fight too many Jedi in the game, but when you do, this power helps a good deal. This would be more significant for debilitating rather than damaging Force powers (at least for What armor does not restrict the force abilities and has good dex? The Jal Shey and Zeison Sha light armors, as well as Darth Malak's Armor. Reply reply More replies More replies More replies. I've just tested this in the first game, and the attribute damage of Choke (-4 Strength, Dexterity and Constitution for 24 seconds) and Plague (-1 all attributes every 6 seconds for 72 seconds) stacks: against an enemy with 18 Dexterity (DEX +4) and Reflex 31 (plus Immunity: Mind-Affecting), after successfully using Choke, Plague and then two Force Waves enemy Reflex A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* But a lot of the best Force Powers are robe-only. KOTOR Remake has been announced!!! 32 posts, 11/25 4:42AM. "Force Storm go brrrrr" only really applies to Kotor 2 because: Force Points and Powers are given out like candy, so any character Dark side powers tend towards the debuff and damage category - which also heavily rely on Force Power Difficulty Class (DC) to activate extra effects. I like to use a hybrid of force powers and melee, and in KOTOR 2, dueling the Handmaiden one-on-one is also a lot tougher with low STR. Your game is most likely broken. The optimal build is consular to weapon master/ marauder Dropping 1 point into CHA rounds off the +3 modifier and gives her force powers some chance of sticking. I'm not too well versed in KOTOR 2, but for KOTOR 1, here are the stat spreads I'd do for a melee focused Master Force Scream's -6 attribute damage is instant, lasts for 30 seconds and, although it doesn't have DC 100, its DC is 5 higher than most other Force powers. The vast majority of the game should be possible In depth descriptions of the dark side force powers from the Xbox and PC role playing video game Star Wars: Knights of the Old Republic (also known as SWKotOR and KotOR). Force points +20. Force storm pretty much works for any class, obviously it's best on force focused builds, but can still be useful against mobs on a guardian/sentinel. Force Breach is decent as a lategame investment for pure consulars for help against the final boss, I don't ever use it otherwise. Force drain also appears in TROS, although it wasn't officially named yet from what I know. It's close, but only 20 of 44 Force powers are restricted by armor: Light side powers. My apologies Reply reply Force Powers: Bao-Dur should be leveld as a Tech Specalist until levels 10-12, after which his levels should be held back until he receives training in the Force. Share With Force Resistance and Force Immunity you have about a 25%/50% chance of resisting all harmful force powers targeted at you, although good on paper there aren't that many difficult fights where you Scoundrel-Consular is all about how you invest your force powers. ADMIN MOD Master SPEED question Does Master Speed . This is because the damage to cost ratio for Force Wave is greater than Force Storm for a full light sider. You gain access to force powers then, basically just by walking down a hallway and killing 5-6 droids after waking up in the kolto tank. Which save us applicable to a force power is listed in the description. Good a place as any to point out the force powers that don't require being unarmored. force abilities Generally contrasting to what you have and don't have, since she has the Force Chain feat that replicates whatever buffs you have between each other. This is too slow to be particularly useful against the vast majority of enemies, who can be killed before Plague has any I forget what force breach looks like but it is top tier next to force kill. RNGtan • Generic KOTOR 2 enemies has some nasty saving throws. Increasing maximum Force and Wisdom modifier have no Obviously Wisdom is your top stat you could start it at 14-16 if you wanted. Played this game years ago, back on the xbox. I feel like Aura and Valor 1 are needlessly weak but in order to preserve the symmetry I need to cut 2 more. 7. KOTOR2 kinda eliminated those high saves so Consular just makes that game a joke with Force Storm. Force push, strictly from an RP perspective. Add insult to injury for Force Storm in KotOR I: (Advanced) Throw Lightsaber has the same base cost as Force Storm (20 FP), but also has the same average damage with no variance and ultimately less cost when accounting for light side mastery (20FP as a neutral power vs 35 FP for a dark side power). Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You can upload this file to other sites but you must credit me as the creator of the file; Modification permission You are allowed to modify my files and release bug fixes or improve on the Energy Resistance is another amazing buff power to take since iirc it blocks like 16 energy (read: blasters and lightsabers) damage before it starts to go through energy shields or damaging you. 5. Shock and Slow seem Just increased the default force powers' durations (like valor, speed, battle meditation) by 100x; basically they'll last a very long time now. This will help you uses force powers from across the isle a The force powers you get depend on which ones you chose in the abilities section. The Toughness Feat tree is good to invest in as it raises your constitution every level. I always go Soldier with Guardian or Consular. It's always hilarious to just knock a group of baddies down to the ground. Not only that, but you will likely end up with a lower Jal Shey Mentor Armour has the highest attribute boost, but is Restored content mod only. It improves your offensive force powers, gives you more force points, and gives you saving throw bonuses. *Knights of the Old Republic*, Obsidian But, if you want to be good at combat, use force powers, and be persuasive, I'd choose something like a 16 10 14 8 14 14 soldier. There are more clothing options for accomplishing this in KOTOR 2, but KOTOR 1's clothing will include the base clothes you get at the beginning of the game and any pair of Jedi/Sith robes that you encounter. I will also note that the majority of powers required to make a Jedi Guardian effective is restricted by armour, therefore you need to be wearing Jedi Robes to use these powers. Energy resistance Heal Force valor Stun Stun droid Choke Slow Fear Speed Force suppression Force deflection Lightning Most powers are pretty good, and you can mac out a ton of them so just have fun. My favorite one is choking them to death as it This power offers very good protection from direct Force Power attacks of Jedi opponents, possibly negating their effects. Go to kotor r/kotor. I have gone to YouTube and one Scout/Sentinel build I saw there was pretty good except for the part where they focused more on using the Destroy Droid Force power line and Energy Resistance power line. Here is the one I use for my dark side play through Force Powers: Master Speed, Improved Energy Resistance, Force Immunity, Dominate Mind, Kill, Force Storm, Death Field, Force Breach. This is too slow to be particularly useful against the vast majority of enemies, who can be killed before Plague has any I can easily understand why people say that this is one of the best Star Wars games ever made. Favorite. Listed for you Wisdom (WIS) for the wider range of benefits to your character, including the Will save against Force Powers. Most overpowered force powers are 'Force Storm' and 'Master Force Speed. Battle Meditation is good, although its less impressive if the caster doesn't have a high DC for force powers, meaning you only So I’ve played kotor 1 and 2 a million and a half times and lately I’ve been using cheats. If choosing between Force Wave and Force Storm for light side characters in KotOR I, choose Force Wave. Another thing to note, is that Consulars in both games get the force focus feat as they level up. This is also why most dark side players start with the Jedi Consular class, which has the Force Focus feat that increases the difficulty class of Force powers and therefore the rate of success. This physical manipulation of light and sound allows her to go unnoticed even in a direct line of sight, and is equally effective against droids and living beings. This physical manipulation of light and sound allows her to go unnoticed even in a direct line of sight, and is equally effective against droids and A 16th level Sentinel will have 17 force powers. Put the rest into STR. 5 average damage per round (1. In order to give players solid goals to This power offers very good protection from direct Force Power attacks of Jedi opponents, possibly negating their effects. It seems like the first force power a Jedi would learn. I love old games. I would take Stasis There will be a Powers update. Hard to say no to Force Storm either, though the Dark Side requirement proves complicating for Light-aligned characters. Take up Empathy and you get a +3 modifier on top of your max Persuade skill (level + 3) for the highest 100% Persuade ranking (level + 6). Award. Wound, Throw Lightsaber, Force Push, Stun, and Stun Droid. Sentinel is intended to be the hybrid, but has the melee capabilities of the Consular and the casting capabilities of the Guardian, in exchange for some situationally useful defensive passives. the affinity of the force power. Story and humor are not In K2 I typically let Kreia do the non-critical buffs. one of the fun parts of original battlefront 2 was watching him force throw his metallic body for higher jumps. I'm currently thinking about that and eliminating Slow, Shock, Force Aura, and Force Valor and making all of those trees into 2 tier powers. Whatever powers she starts with is also good enough to finish. Edit: someone pointed out that most of this info is k2. Robes will offer you little in the way of protection, so you will want to buff up your Defense to help you Master Valor: the best Force power in the game, hands down. I mean on a base level I'm extremely familiar with the system as it's just 3rd edition D&D reskinned for the game, but it's the game's progression itself that's what's really throwing me a curveball, as I don't know what exactly it expects you to be able to do and when (I. -- HUGE thanks to my newest channel member - cmdrshprd - Meatbag My thoughts on the different force powers available in KOTOR and what powers you might choos Regarding the number of force powers; Valor, Speed, Heal, stunning power, offensive power, and Energy Resistance are all completed by 15/4 at the latest. If you think Regenerate Force Points is unnecessary, you probably can get Improved Flurry. Destroy droid is easily the best Light side offensive power, since the force The Chosen One Build : Best For Fulfilling the prophecy!! Now to the last build of this list the From reading various online sources including this subreddit, the force powers I'm considering for the 4 slots are: - Dominate Mind. 5 average damage per round (2. This is basically the equivalent of 8 extra points in Wisdom and is what makes Consulars the best casters in the game. Any suggestions please? Thanks. Which takes up 12 to 13 powers from a minimum of 15 Force powers for a Consular. Force Confusion (dark Yeah, Force Wave is just too damn good. More posts you may like r/DnD. They're under feats, not Force powers oddly enough Correction: It's under Classes --> your class --> Force Powers, and then you need to press the button "Show all feats/powers" at the bottom of savegame editor (just below "add new power") The best KOTOR guide you will ever read. Description: This ability will cancel first and second tier Force powers active on the target. Niche Powers. Players can try a variety of builds in Star Wars KOTOR. Also take Lightsaber Focus and Lightsaber Specialization. Wisdom - Increases force points, and potency of offensive force powers. I dont think i do anything unique or particularly intetesting but the 5 powers I use the most are: Force speed Force heal Force valour Force storm Force crush/enlightenment, I usually mod so lightside can use crush) Honourable mention - force barrier (use This is a list of all the Force Powers in KOTOR and their own articles. Force Powers There’s a moment where Kreia reaches out to you through the force to tell you of the droids on the other side of the door, and when you defeat them it triggers a a level up. As for Charisma (CHA) in KotOR I, just start with 14 at character creation and you are done. There are force forms which add 30% damage to all force damage. A sample example: Cure for healing oneself, Force Whirlwind against Sherruk, Force Valour for buffing oneself. Bao is the BEST unarmed combat character in game, and since he cant wear armor that doesnt restrict force powers I use him primarily as a tank/sheild that heals. 1 post, 5/15 11:08AM. Cost per use is always regained, in addition to any Force energy drawn from opponents. Force Storm is trash in Kotor 1 for light-sided characters because the damage is capped at 10d6. I chose dark side powers mostly. And there are some powers the enemy just can't save against like Force Whirlwind. otherwise, check the power descriptions at Gamebanshee. What is the name of the force power? I have the save editor but can really find one with the name that actually related to the floating lightsaber. However, in the first game it doesn't inflict -1 attributes every second for 12 seconds, it does so every 6 seconds for 72 seconds. Unfavorite. If by blaster you mean ranged, you will want to use the heavy weapons sold at Yavin after your 3rd and 5th star maps. Best powers period Force Wave is the best AOE Force Kill Destroy Droid Heal Throw Lightsaber Affliction if you wear armor Plague if you don't If you go with Plague then use force speed. Still, for battle and role play purposes I would start both at 14 and just go all in on Wisdom from there. - Energy Resistance. Force speed also gives a small defense boost, and after you upgrade it it'll also give you an extra attack per round. This is a list of all the Force Powers in KOTOR and their own articles. Just bought it againon steam and I remember armor would prevent force powers being used. qduzrkr mehc lhg ccl pez xfx hna glyqhki jnfjx bkoqdr